The supply system has been greatly enhanced, allowing a more gradual simulation without adding extra tasks to the players. The entire naval warfare system has been completely revised and implemented, bringing its realism to a new, higher, level! More than 200 scenarios like the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, the Falkland Invasion - and lots more! - will forge your strategy skills and ability to master all kind of troops and terrains! With more flexibility than before and with a new array of exciting features, it will make you relive the most iconic battles from the dawn of the 20th Century to modern day, including the ones that never occurred! Perhaps I should have tackled something shorter with less units, and more space to move about in.The Operational Art of War IV is the new generation of operational wargames. but I'm sort of expecting to be trounced because of my weak knowledge of all the little parts that go together to make the whole. I'm intrigued to see how the 17 turn Cambrai scenario plays out, especially how the German counter-attack is organised within the scenario. And I found myself rather than trying to think it all through, just wanting to fire up the Combat Planner and get some attacks squeezed into the remaining rounds. The time based stuff was what really interested me, but although I get the concept, it's not easy to put it into the decision process. finding where your cavalry troops are involves lots of clicking about or the need to open the OOB and start scrolling around. Everything is toggling and opening/closing info, and I think this scenario where every hex is filled chocka block with 9 units and they're all 4 or 5 hexes deep from the front line. The UI is much improved on the original, and is better than even the later re-incarnations of TOAWIII, but I'm still finding the box based popup stuff tricky to get to grips with in a fluid natural way. There seems a lot to consider before you even move or plan an attack. I'm still not sure I'm au fait with all the important factors when trying to make decisions. I'm definitely knee deep in its systems now, so that is a major step forward compared to my attempts to play TOAWIII years back. So if anyone has questions, post them here and I'll try to give a response.Īnd how are you finding TOAW IV? Getting a better grasp of it than TOAW III? I'm still finding a lot of small things on which I need to do better. And the AI (or, more accurately, the Programmed Opponent(PO)) is no slouch in the game it handles tactics pretty decently, not like a really seasoned player, but at least one who is reasonably familiar with the best ways to attack and defend. And I'll read some more and play some more. There is a lot of information there and it can be daunting, but I've found that just like before, the best thing to do is skim a bit of the manual and then move some pieces around in a game scenario. Since I had to wait a couple of hours for my wife at the dentist today I brought along my printed out manual and gave it a good looking over. As someone in the forums noted, this version is easier to play because there are so many reports and pop-ups and right-click context menus that you really have a better idea of what the hell is going on. I last played TOAW III about eight years ago, but after a couple of hours I was getting back in the swing of things. Thankfully today I found a mod already posted over on the Matrix forums which alters all the font settings (which of course I could have done each one manually) and it is much, much easier to read all that text and all those numbers. I normally don't play on the computer with my reading glasses but after a couple of hours last night I was having trouble. So I've been playing Tannenberg 1914 which is one of the "tutorial" scenarios.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |